DungeonLords By Brian Bradley ANALOG Computing, 67 (May 1988): 10-13,48-51. Print. Your name is Jon Russel. You're a freelance soldier, not to mention a rogue and a scoundrel to boot. That's okay, though, your friends are the same way. So what are you doing here, sweat dripping from your brow, disrupter pistol at the ready? Well, it seems that during your travels through Space-time with your friends, you have discovered the world of the "DungeonLords." Furthermore, while you were hunting a Bantha for dinner, your friends were taken prisoner by the DungeonLords and locked away in the dungeons. So what does a true, blue- blooded freelance rogue like yourself do? What else can do you? Traveling through Space-time by yourself can be lonely. So here you are and before you lie the dungeons: evil, dank and smelly. Do you have your pistol ready? Typing It In Listing 1 is the BASIC data used to create DungeonLords. You should refer to the M/L Editor article for typing instructions. How To Play In DungeonLords, each dungeon is created randomly so that you should never encounter the same dungeon twice. The object is to rescue as many of the prisoners as possible. Therefore you will want to get to the next level as quickly as possible. To do this, find all the keys around the maze and use them to unlock the doors guarding the exit. Remember, only one key can be carried at a time. Every fourth level is the Prison level. To exit this level, you must first rescue the prisoner by touching him. When this feat is accomplished, the exit will appear at the other end of the maze. There are three types of monsters: snakes, birds and horned demons. Killing any one of these will get you one point. Exiting a dungeon gives you 1,000 points, as does rescuing a prisoner. You may also collect 100 points for each treasure collected around the maze. Every 10,000 points gives you an extra life. The score is displayed at the bottom of the screen. To the right of the score is the level, and to the left are the remaining lives. Monsters do not shoot, but are deadly to the touch. Each monster will enter the maze via a transporter. These are glowing doorways scattered around the maze. However, monsters will only appear in a transporter when it is glowing red. When it is pulsating blue, it is fairly safe to be around. Once the monsters enter the maze they will wander around the corridors in search of you. If one enters the same corridor you are in and he doesn't have his back to you, he will certainly spot you. If this happens, the monster that sees you will raise an inaudible alarm telling his comrades where you are. Then all of his friends will converge upon the spot you were seen last. Remember, it's not where you are, but where you were seen last! Use this to your advantage. If you wish to lure the monsters away from an area, allow one of them to see you and follow you away from that area; then kill all of the monsters that saw you and escape. The remaining monsters will rush to where they heard you were last. When they discover that you are no longer there, they will start searching for you starting from that point. Hopefully by that time, you will have made it to where you were going. To control your on-screen character, use a joystick in Port 1. Simply push this joystick in the desired direction, and Jon Russel will move that way. He will continue moving in that direction until he runs into something, or you change direction. To shoot you have an option; you can use the same joystick for movement as for shooting. To do this, push the fire button down (keep it down), and push the joystick in the direction that you wish to fire. Remember, though, when the button is pressed the joystick controls the firing direction not the movement. The player will continue moving in the direction that he was moving in before the button was pressed. This allows you to move in one direction and fire in another. The alternative for firing is to use the joystick in Port 1 for movement and the joystick in Port 2 for firing. If you do this, you do not need to push the fire button on the second joystick. Simply push it in whatever direction, and that will be the direction in which you are shooting. The pistol that you are using is a unifield disrupter pistol that works on the principle of a concentrated disruption in four-space. This means that you can only have one shot in the air at a time, which leaves you defenseless until the disruption hits something. Therefore, shorter corridors are safer than longer ones, because you can shoot faster. To make play easier, you can have a friend join you. One person can handle movement on the first joystick, and the other can take control of firing on the second joystick. Okay, are we all ready to enter the dungeons? Good! Just press Start, and we are off! [Game LISTing on page 48]